Classroom projects
School closed? There are plenty of activities here that you can do at home, but you may have to read the teachers' guide to for each project to understand what you are meant to do.
At the core of Bowland Maths is a set of 26 classroom projects, entitled Case Studies, each of which supports 2 to 5 lessons on a topic from outside mathematics. They develop thinking, reasoning and problem solving skills and put substance into the Key Concepts and Processes or problem solving and mathematical reasoning. Typically, the projects ask pupils to play the role of a team member or advisor tackling a challenge set in a real-life or fantasy scenario.
The Case Studies are very different from each other and have been developed by a wide range of developers. Each one is rich in mathematical possibilities and provides pupils and their teachers with interesting and exciting problems on topics that pupils find fun and engaging. The topics range from the real world to pure fantasy.
The problems make extensive use of 'open' questions, to which there is often no one right answer; most require a number of steps and each can be explored at various levels of depth by pupils of differing abilities. Each Case Study contains materials for pupils to use in the classroom as well as teachers' notes and lesson plans. Most of the Case Studies, but not all of them, require access to some form of ICT.
Note - Sept 2021: many of these units (which were written in 2008-2010) were written for Flash Player - which is no longer supported in the major web browsers. We are in the process of rescuing what we can and, meanwhile, have moved the still-affected case studes to the end of this list and clearly flagged them as "Need Flash". Also, please bear in mind that, where apps have been rescued, we don't currently have the resources to test them as thoroughly as we would like, so please excuse any glitches and try them out before committing to use them in a classroom. More notes can be found below.
Background to the Case Studies Choosing a classroom project
The Bowland Maths Case Studies
Alien Invasion
Pupils solve non-routine mathematical problems arising from an alien invasion, using maps and data extracted from TV bulletins, radio reports and mobile phone messages.
Links
Crash Test
Pupils use an ICT tool to explore the variables that affect the outcomes of car crashes. They make and test hypotheses, collect and present results.
Links
Design the Mascot
Can you create a new mascot for the Q School's new electronic learning tool? You will have to make the most of the small screen - and meet all the management's requirements! (Note: now runs online without Flash but needs testing.)
Links
Highway Link Design
Pupils optimise the cost of building a village by-pass by making decisions based upon realistic data in the form of maps, tables and graphs.
Links
How risky is life?
Pupils explore the risk of dying unexpectedly from various causes. Using realistic data, they calculate risks and how they vary with time.
Links
In or Out?
Pupils decide whether a batsman is 'in' or 'out' using photographic and video evidence, estimates and mathematical models.
Links
Keeping the pizza hot
Pupils collect data (virtually or in reality) and model the cooling of a pizza. They explore different packaging to keep it warm for delivery.
Links
Mission: Rainforest
Are you prepared to embark on a secret mission, deep into the rainforest, to expose environmental threats?
Links
My Music
Pupils use mathematics to analyse different genres of music, focussing on measures of tempo.
Links
Mystery Tours
Pupils plan a trip around the United Kingdom, handling travel data and solving a series of logic problems that use a range of mathematical content. (Note: now runs online without Flash but needs testing.)
Links
Olympics: Are women improving faster than men?
Since women won the battle to compete in the Olympics, their performances have been improving faster than the men's - does this mean that, soon, women will overtake men?
Links
Outbreak
Pupils tackle problems related to a viral outbreak: locating infected people, creating an antidote and optimising the budget for their vaccination programme. (Note: now runs online without Flash but needs testing.)
Links
PointZero
Pupils play an adventure game using a range of number, spatial and logic skills in order to progress and eventually gain access to a building. (Note: now runs online without Flash but needs testing.)
Links
Product Wars
Pupils are asked to create a new range of smoothie drinks. They use proportional reasoning to analyse nutritional value and geometry to design their packaging.
Links
Reducing road accidents
The town council has allocated £100,000 to spend on reducing road accidents. Pupils work in small teams to analyse data on recent road accidents and build a convincing case.
Links
Save a baby kangaroo
Pupils identify the species of a 'Joey' from data and graphs and then devise an appropriate nutrition regime from tables of data.
Links
Speed Cameras
Pupils use simulation to test hypotheses and experiment with random variation in the context of the controversial issue of speed cameras.
Links
Sundials
Pupils explore the science, geography and mathematics of sundials: angle, time, reading scales, and making an 'origami' sundial.
Links
Water Availability
Pupils use proportional reasoning and data handling to determine how to compare water resources and determine what country is most in need.
Links
You Reckon?
Pupils appreciate how simple mathematical estimation supports decision making in our private and public lives in real and unusual contexts.
Links
The following Case Studies require Flash
The remaining case studies, unfortunately, may be difficult to use now that most browsers have removed Flash support. They will remain available here for the short term as the lesson notes and other materials may still be of interest.
We are reviewing whether some of these could be revived, but the Bowland Maths project currently has no funding. Please use the 'contact us' link at the bottom of the page to let us know which of these cases you use regularly.
Update September 2021: Outbreak, Point Zero, Mystery Tours and Deign the Mascot have now been re-instated thanks to the Ruffle open-source Flash player - although they could do with some thougrough testing. The remaining 6 don't yet work with Ruffle - this will be reviewed periodically.
AstroZoo
AstroZoo, the Galaxy's premier tourist attraction, is in crisis! The animals are miserable and the visitors are staying away. Can you solve the oxygen, food and energy problems and make AstroZoo great again?
Links
DanceStar
There are many styles of dance, from Bollywood to ballet. How do dancers describe and record their dance moves? Can you invent a notation for your chosen form of dance?
Links
Explorers
Pupils assume the role of space explorers and are presented with three related challenges. They plan routes, trade between planets and use coordinates to destroy asteroids.
Links
Fashionista
Fashion is big business - if you can keep up with the trends! Can you help a boutique owner stock up with the Next Big Thing, or will they end up with a shop full of Old Hat?
Links
Football: The beautiful game
Swanscombe Tigers are preparing for a big match... Can you help them analyse and improve their training, ball passing and penalty-taking skills?
Links
Torbury Festival
As megastars converge on the quiet village of Torbury, disaster strikes for the worlds biggest festival. Can you save the day, or will thousands of hopeful fans be left stuck in the mud?